The Textured Solid setting displays the texture in the 3D View.The texture is assigned to the selected faces.Image > Open Image (Alt O), then choose the image file.Select all faces in the UV Map (locate the cursor over the UV editor, then press A).In Unity 3D the first UV Map is used for the texture and the second UV Map is used for lightmap. Mesh tab: Select the UV Map to asign the texture to.Choose the object and switch to Edit Mode (TAB).Unity 3D will automatically assign them to the materials in the imported object. When assigning textures in Blender ensure to select the files located in the Textures folder. A subfolder named Materials will be automatically created by Unity. Place all the texture files in a subfolder named Textures in the same folder as the.After saving the file in Blender it will be automatically reimported when switching back to Unity. You can open them for editing by double-clicking the file in Unity. blend files inside the Unity project’s Assets folder (or a subfolder inside Assets).
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